Set in a semi-fantasy world, the story revolves around a young alchemist named Grand Meister who is trying to escape with his Captain and the citizens from their warring citadel.
Along the way, you will encounter numerous deadly scenarios ... or nothing at all. How you choose to react will lead to irreversible consequences in the future.
Được lấy trong bối cảnh thế giới bán giả tưởng, câu chuyện xoay quanh một nhà giả kim trẻ tên Grand Meister đang cố gắng trốn thoát với vị Đội trưởng của anh ta và các công dân từ thành trì của họ trong tình trạng gây chiến.
Dọc theo đường đi, bạn sẽ gặp phải rất nhiều viễn cảnh chết chóc ... hoặc không có gì cả. Cách bạn chọn để phản ứng sẽ dẫn đến những hậu quả không thể đảo ngược trong tương lai.
The Last Alchemist{(set: $time to it+1)
(set: $rightArm to true)}
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright, patched up.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: green + black)[Thanks, Grand Meister. I should still be able to fight with this.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[[[Return to your group->1.3 Checking the Patients]]]
(stop:)]}{(set: $time to it+1)
(set: $leftLeg to true)}
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright, patched up.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: green + black)[Thanks, Grand Meister. I should still be able to run with this.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[[[Return to your group->1.3 Checking the Patients]]]
(stop:)]}(forget-visits: -9999)
<img src="https://assets.playgroundai.com/113f8976-ce5a-46ce-8ef1-e55244ca37bd.jpg">
{(live:1s)[
(t8n:"dissolve")["Fire, the destruction, the raging bravery...]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[...Water, the healing, the melancholy empathy...]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[...Air, the cunning, the uncaring charm...]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[...And Earth, the protection, the solitary justice...]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[Master these four principles,...]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")[...Master yourself."]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[-"The Heavenly Principles, Part 1", Grand Meister of Alchemy.]
(stop:)]}
(live:15s)[[[Start->1.0 The Deafening Bomb]](stop:)](set: $time to 0)
{(t8n:"dissolve")[.]}
{(live:1.5s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(text-style:"bold")+(colour: green + black)[GRAND MEISTER, GET DOWN!]
(stop:)]}
{(live:4.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[Wha-?]
(stop:)]}
{(live:5.1s)[
<img src="https://assets.playgroundai.com/adb7db4a-b5f4-4fc2-99ca-b4866b155631.jpg">
(text-style:"rumble","bold","italic")+(text-size:8)[BOOM!!!]
(stop:)]}
(live:7.5s)[
(go-to:"1.1 In The Wake")
]{(set: $time to it+1)
(set: $rightArm to false)
(set: $leftLeg to false)}
{(live:1s)[
(t8n:"dissolve")+(text-style:"sway","upside-down")+(colour: green + black)[M-]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(text-style:"sway","upside-down")+(colour: green + black)[Gr- Mei-]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[Grand Meister!]
(stop:)]
(live:6s)[
(t8n:"dissolve")+(colour: green + black)[ Are you okay?]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(colour: yellow + orange)[Hngh...]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(colour: yellow + orange)[ I think I'm fine...]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/5c0b6cec-229b-474d-a772-5d07b9376898.jpg">]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(colour: yellow + orange)[What about you, Captain?]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(colour: green + black)[My health isn't the top priority right now.]
(stop:)]
(live:14s)[
(t8n:"dissolve")+(colour: green + black)[ Yours and the citizens' are.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")[[[Give a quick glance on the Captain->1.2 Checking the Captain]]]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")[[[Give a quick glance on your group->1.3 Checking the Patients]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[The captain then quickly turn around, checking on each soldier that are stationed here.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Glancing by the Captain, you notice that his right arm and his left leg slightly twitch whenever he uses them.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[[[Offer first-aid to the Captain->1.2.1 Curing the Captain]]]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[[[Ignores him for now and check on your group->1.3 Checking the Patients]]]
(stop:)]}(set: $time to it+1)
<img src="https://assets.playgroundai.com/6ee0cb85-ad2a-4734-8db5-244b285956bf.jpg">
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Allow me to perform first-aid on you, Captain.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[Your right arm and left leg seem to have suffered substantial injuries.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[I told you. Your life and the citizen's-]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(colour: yellow + orange)[And you aren't a citizen?]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(colour: yellow + orange)[Sit down. It will be done in no time.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[[[Cure his right arm-> 1.2.2 The Right Arm's Savior]]]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[[[Cure his left leg-> 1.2.3 The Left Leg's Survival]]]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[[["Perhaps I should make a potion to cure him well..."->Craft-a-Potion]]]
(stop:)]}(forget-visits: -5)
(if: $tempWater is 2)[
{(set: $rightArm to true)
(set: $leftLeg to true)}
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright, all patched up.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: green + black)[Thanks, Grand Meister. You truly live up to the name.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: green + black)[With this, I should be able to escort everyone safely to the hideout.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[Now let us hurry back to our group. The people are anxious.]
(stop:)]}]
(else-if: $tempWater is 1 and $tempEarth is 1)[
(set: $underProtection to true)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright, a temporary pain reliever.]
(stop:)]
(live:2s)[
(t8n:"dissolve")+(colour: yellow + orange)[Hopefully it is enough for now.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")+(colour: green + black)[All is appreciated, Grand Meister.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(colour: green + black)[Now let us hurry back to our group. The people are anxious.]
(stop:)]}
]
(else:)[
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Seems like I'm getting quite rusty.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: yellow + orange)[I used the wrong formula.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: green + black)[It's fine, Grand Meister. I will make sure to escort my people to their safety.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[Now let us hurry back to our group. The people are anxious.]
(stop:)]}]
{(live:7s)[
(t8n:"dissolve")[[[Return to your group->1.3 Checking the Patients]]]
(stop:)]}
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}{(set: $time to it+1)
(set: $secretPath to true)
(set:$equipmentOn to false)}
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/544b2e07-362b-46db-baa0-4bbdf62b48f6.jpg">]
(t8n:"dissolve")[Thanks to the barrier that the Captain set up at this camp, your group seem relatively healthy even after the bomb drops.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Women and men of different ages, races, and backgrounds, even children, all gathered here together at this camp.]
(stop:)]
(live:5s)[
(t8n:"dissolve")[ Yet, it is clear to see that they share one thing in common: **fear** and **confusion**.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[The Captain did his best to raise the morale of the group, but the uneasiness still lingers,]
(stop:)]
(live:9s)[
(t8n:"dissolve")[ almost suffocating.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(colour: green + black)[We are lucky that the bomb didn't hit too close to us.]
(stop:)]
(live:12s)[
(t8n:"dissolve")+(colour: green + black)[Still, we must evacuate immediately.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(colour: green + black)[This area is no longer safe. The enemy soldiers are starting to attack.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(colour: yellow + orange)[If that's the case...]
(stop:)]}
(if: $time is 5)[
(set: $secretPath to false)
{(live:16.5s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/930b38e2-7c10-479a-8101-4e92afaa51bb.jpg">]
(t8n:"dissolve")[While you were thinking, an enemy soldier suddenly pops out of nowhere and pulls the trigger.]
(stop:)
]}
{(live:18.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[NO!!!]
(stop:)
]}
{(live:20.5s)[
(t8n:"dissolve")[Our soldier quickly removed him, but unfortunately, one person was hit.]
(stop:)
]}
{(live:22.5s)[
(t8n:"dissolve")[You quickly come to check the pulse of the victim.]
(stop:)
]}
{(live:23.5s)[
(t8n:"dissolve")[.]
(stop:)
]}
{(live:24.5s)[
(t8n:"dissolve")[.]
(stop:)
]}
{(live:25.5s)[
(t8n:"dissolve")[.]
(stop:)
]}
{(live:26.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[We lost him...]
(stop:)
]}
{(live:28.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[God DAMN IT!]
(stop:)
]}
{(live:29.5s)[
(t8n:"dissolve")+(colour: green + black)[Hold it together, Grand Meister. There are still other citizens depending on us.]
(stop:)
]}
{(live:31.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[You're right...]
(stop:)
]}
]
(if: $time is 5)[
{(live:33.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[We must make haste to our hideout.->2.0 On The Way]]]
(stop:)]}
{(live:33.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[No time to lose, I should create a Potion to boost our speed.->Craft-a-Potion]]]
(stop:)]}]
(else:)[
{(live:18s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[Let me grab all my equipments first.->1.3.1 A Quick Grab]]]
(stop:)
]}
{(live:18s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[We must make haste to our hideout.->2.0 On The Way]]]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[No time to lose, I should create a Potion to boost our speed.->Craft-a-Potion]]]
(stop:)]}]{(set: $time to it+2)
(set:$equipmentOn to true)}
<img src="https://assets.playgroundai.com/a8983eb9-3020-4f2d-94f9-1f6bcd6e5e4d.jpg">
{(live:1s)[
(t8n:"dissolve")[You quickly rummage through all the medications and equipments and put them inside your bag.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: green + black)[Better hurry.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[All done. Let us go.->2.0 On The Way]]]
(stop:)]}(forget-visits: -5)
(if: $tempAir is 2)[
(set: $onHaste to true)
<img src="https://assets.playgroundai.com/97b9867b-89ef-49fc-9fa3-acd10066fc4e.jpg">
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright. With this, we will move swiftly through the city.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Everyone feels a surge of energy within themselves, as if they are ready to go on a marathon.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You can hear sighs of relief and small cheers from the crowd.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[[[Continue->2.0 On The Way]]]
(stop:)]}
]
(else-if: $tempAir is 1 and $tempWater is 1)[
(set:$onInvisibilty to true)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright. With this, we will move discreetly through the city.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Everyone is veiled by some sort of optical illusion, making them invisible.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You can hear sighs of relief and small gasps from the crowd.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[[[Continue->2.0 On The Way]]]
(stop:)]}
]
(else:)[
(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Tsk, I'm getting old.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: yellow + orange)[This won't do.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: green + black)[Let's go, Grand Meister. There might be (cond: $secretPath, "an", "another") attacker nearby.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[*sigh* Very well, it's best to be on our way->2.0 On The Way]]]
(stop:)]}
]
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[Everyone starts to slowly pick up the pace and move out of the camp.]
(stop:)]
(live:3s)[
(t8n:"dissolve")[Only when the group walks out of the tent do you realize the source of their terror.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/2706b9b5-ce1b-446e-bdb4-8c7e8ac7fb45.jpg">]
(t8n:"dissolve")[Beautiful and timeless buildings that once stood in unison,]
(stop:)]
(live:7s)[
(t8n:"dissolve")[ now razed and reduced to nothing but rubbles and ashes.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[Lush and verdant trees spanning in every nook and cranny of the city,]
(stop:)]
(live:11s)[
(t8n:"dissolve")[ burnt and smoldered.]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[The group moves slowly and carefully through the rubbles, being wary of any collapsing buildings.]
(stop:)]
(live:15s)[
(t8n:"dissolve")[Everyone tries their best to look away from the horrendous view.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[It was indeed a sight you could only dream in a nightmare...]
(stop:)]}
(if: $onHaste is true or $onInvisibility is true)[
{(live:19s)[
(t8n:"dissolve")[Luckily, with the help of the (cond: $onHaste, "Haste", $onInvisibility, "Mist") Potion, you (cond: $onHaste, "quickly", $onInvisibility, "safely") move through the city without having to see the horrendous scenery for long.]
(stop:)]}
]
{(live:21s)[
(go-to: "3.0 A Quick Rest with the Captain")
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[[[*Yes... this must have been just a bad dream...*->2.1 Reminiscence]]]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[[[*Snap out of it, Meister. The lives of these people lie in your hand.*->2.2 A Small Chat]]]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[[[*Hmph, whatever. I must be prepared for the worst.*->2.3 Learning The Basic]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[*I remember... t was just another morning...*]
(stop:)]
(live:1s)[
(t8n:"dissolve")+(colour: black)[*drowned in smoke.*]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[*The sky was beautiful...*]
(stop:)]
(live:3s)[
(t8n:"dissolve")+(colour: black)[*, darkened by the flight of enemy's planes.*]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[*...I woke up to the sound of the songbirds chirping...*]
(stop:)]
(live:5s)[
(t8n:"dissolve")+(colour: black)[*cacophonically.*]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(colour: yellow + orange)[*...Then there was a customer that rings my bell...*]
(stop:)]
(live:7s)[
(t8n:"dissolve")+(colour: black)[*specifically tuned to signal emergency*]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(colour: yellow + orange)[*...It was Captain Glenn...*]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(colour: black)[*, his face filled with dread.*]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(colour: yellow + orange)[*...And he was calling me...*]
(stop:)]
(live:11s)[
(t8n:"dissolve")+(colour: black)[*frantically.*]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(colour: green + black)[[[*He was calling... Grand Meister...*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(colour: green + black)+(text-size:1.25)[[[*Grand Meister An-*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(colour: green + black)+(text-size:1.5)[[[*Grand Meister Anto-*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:16.5s)[
(t8n:"dissolve")+(colour: green + black)+(text-size:2)[[[*Grand Meister Antoni-*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:16.75s)[
(t8n:"dissolve")+(colour: green + black)+(text-size:3)[[[*Grand Meister Antonio-*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(colour: green + black)+(text-style:"rumble")+(text-size:4)[[[**GRAND MEISTER ANTONIO!!! WATCH OUT!**->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:17.6s)[
(set: $unAware to true)
(go-to: "2.4 The Encounter with the Martyr")
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[Leading the way with the Captain, you soon see more horrified faces of the people that couldn't make it to safety.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Some children begin to cry, while the adults are just trying their best to hold it together.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[Just how did it come to this...?]
(stop:)]
(live:6s)[
(t8n:"dissolve")+(colour: yellow + orange)[Our city was never one to engage in any war, nor would we be so disagreeable to instigate one.]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(colour: green + black)[I believe... it was precisely because of it that we are under war.]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(colour: green + black)[Conquest, to be precise.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(colour: yellow + orange)[Was it because of our position? Or our resources?]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(colour: green + black)[I believe it's both, Grand Meister...]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(colour: green + black)[It was hard for me to swallow as well.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(colour: green + black)[It all happened so suddenly. A day started with pristine sky and golden peace, now drowned in smoke and flame.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(colour: green + black)[At least we know we have you, Antonio.]
(stop:)]
(live:22s)[
(t8n:"dissolve")+(colour: green + black)[Even though you're just so unpredictable from time to time.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")+(colour: yellow + orange)[Oh, you sly dog, Glenn.]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")+(colour: yellow + orange)[You know how I cannot survive without your sharp mind and leadership.]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")+(colour: yellow + orange)[I'm just a good-for-nothing alchemist.]
(stop:)]}
{(live:27.75s)[
(text-style: "bold")+(text-size: 4)[!!!]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[Both you and the Captain know something is up.]
(stop:)]}
{(live:34s)[
(set: $quickSignal to false)
(t8n:"dissolve")[[[Signal everyone to hide quitely->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:34s)[
(set: $quickSignal to true)
(t8n:"dissolve")[[[EVERYONE, DUCK!->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:39s)[
(set: $unAware to true)
(go-to: "2.4 The Encounter with the Martyr")
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[No matter how talented one is, without constant training, you are just as good as a heathen.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[*A small learning session wouldn't hurt.*]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You open the book with a title "The Heavenly Principles", with your title Grand Meister of Alchemy signed on its cover book.]
(stop:)]}
(live:8s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/adfe17d7-699d-4def-b440-e7e6078ee53e.jpg">]
(t8n:"dissolve")[Fire, the destruction, the raging bravery.]
(t8n:"dissolve")[Water, the healing, the melancholy empathy.]
(t8n:"dissolve")[Air, the cunning, the uncaring charm.]
(t8n:"dissolve")[And Earth, the protection, the solitary justice.]
(t8n:"dissolve")[Master these four principles, master yourself.]
(t8n:"dissolve")[By extracting these elements from oneself and combining 2 together, one could immediately create a potion of unparalled power at the expense of one's control over mind and heart.]
(t8n:"dissolve")[Fire + Fire: a potion that has the power of a bomb.]
(t8n:"dissolve")[Water + Water: a potion that can heal just about anything.]
(t8n:"dissolve")[Air + Air: a potion that grants immense speed while grounded.]
(t8n:"dissolve")[Earth + Earth: a potion that makes your body as hard as a rock.]
(t8n:"dissolve")[Fire + Water: a potion that creates a thick, expanding smoke.]
(t8n:"dissolve")[Fire + Air: a potion that blinds upon impact.]
(t8n:"dissolve")[Fire + Earth: a potion that causes extreme hysteria.]
(t8n:"dissolve")[Water + Air: a potion that veils you from the wary eyes.]
(t8n:"dissolve")[Water + Earth: a potion that can temporary sooth all pain.]
(t8n:"dissolve")[Air + Earth: a potion that can paralyze even the toughest being.]
(stop:)]
{(live:18s)[
(t8n:"dissolve")+(colour: green + black)[Preparing for the worst, Antonio?]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(colour: yellow + orange)[You know how much of a worrywart I am, Glenn.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")+(colour: green + black)[Anyone would be one during the time war.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")+(colour: green + black)[One minute you were still warm in your bed, and I was still drinking with my soldiers.]
(stop:)]
(live:26s)[
(t8n:"dissolve")+(colour: green + black)[ The next minute I come knocking on your door, asking you to aid me with the protection of the citizens.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")+(colour: yellow + orange)[Seriously, is our city really that valuable to hardly anybody?]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")+(colour: green + black)[Well... from my point of view, I would say our city is most convenient and easiest to attack.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")+(colour: yellow + orange)[Your jokes are most welcomed.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")+(colour: green + black)[Haha, *The enemy soldier hiding at 9 o'clock isn't though.*]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[[[Signal everyone to hide quitely->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[[[Everyone! Hold your breath if you have to breathe!->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:51s)[
(set: $unAware to true)
(go-to: "2.4 The Encounter with the Martyr")
(stop:)]}(set: $time to it+1)
{(live:1s)[
(text-size: 3)[BANG!!!]
(stop:)]}
(if: $unAware is true or $quickSignal is false)[
{(live:3s)[
(t8n:"dissolve")[You heard it.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[A familiar sound when blood spurts.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")[Then it was followed by a scream.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/ac9a4476-0c6d-4494-81fb-34aaf599d182.jpg">]
(stop:)]}
{(live:8s)[
(colour: yellow + orange)[NO!!!]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(colour: yellow + orange)[No,]
(stop:)]
(live:9.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[ no,]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(colour: yellow + orange)[ no,]
(stop:)]
(live:10.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[ no,]
(stop:)]
(live:11s)[
(t8n:"dissolve")+(colour: yellow + orange)[ no!]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/7d3a7c77-4918-4039-a4cb-4f8e9224939a.jpg">]
(t8n:"dissolve")+(color: red)[YES!]
(stop:)]
(live:13.5s)[
(t8n:"dissolve")+(color: red)[ YES!]
(stop:)]
(live:14s)[
(t8n:"dissolve")+(color: red)[ YES!]
(stop:)]
(live:14.5s)[
(t8n:"dissolve")+(color: red)[ AHAHA!]
(stop:)]
(live:15s)[
(t8n:"dissolve")+(color: red)[ A clean shot to my prey!]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: green + black)[Take care of the injured, Grand Meister.]
(stop:)]
(live:17s)[
(t8n:"dissolve")+(color: green + black)[ I'll handle this one.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[You immediately rush to the one that just got shot.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[His face is turning white, a result of blood loss...]
(stop:)]}
]
(else:)[
{(live:3s)[
(t8n:"dissolve")[Thanks to your warning, everyone got down safely and avoided the shot.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[It was an enemy soldier, one that has the eyes of a murderer.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[The Captain quickly get into the position between our group and the enemy.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/7d3a7c77-4918-4039-a4cb-4f8e9224939a.jpg">]
(t8n:"dissolve")+(color: red)[Hot diggity dog! You sure have fast reflex!]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(color: red)[You two must be the top dogs! Along with lots of preys!]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(color: green + black)[They would recruit anybody into the military now, huh?]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(color: yellow + orange)[Careful, Captain.]
(stop:)]
(live:16s)[
(t8n:"dissolve")+(color: yellow + orange)[ It's the mad men that requires utmost attention.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: red)[Oh yes! I love paying utmost attention when killing my prey! Like I'm about to do right now!]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(color: green + black)[Big words for some who missed their first shot.]
(stop:)]
(live:21s)[
(t8n:"dissolve")+(color: green + black)[This will be quick.]
(stop:)]}
]
(if: $unAware is true or $quickSignal is false)[
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[Dammit, dammit, I need to make a potion now! Quick!->Craft-a-Potion]]]
(stop:)]}
(if: $equipmentOn is true)[
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[Come on now, Antonio! Don't let your medical knowledge fails you!->2.5.3 Rescuing the Citizen with Equipments]]]
(stop:)]}]
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[*To hell with it! I'll make a potion to shut that enemy up for good.*->Craft-a-Potion]]]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[*I gotta find something to help the Captain first. I hope I will make it in time.*->2.5.5 A Rocking Distraction]]]
(stop:)]}
]
(else:)[
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[*I can make a potion to shut him up for good.*->Craft-a-Potion]]]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[*I gotta find something to help the Captain.*->2.5.5 A Rocking Distraction]]]
(stop:)]}
](forget-visits: -5)
{(live:1s)[
(t8n:"dissolve")[While the Captain is busy with the enemy, you cool yourself down.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/161e9d15-8304-4e6e-82a2-4bc975974c4f.jpg">]
(t8n:"dissolve")[ Then, you enter a trance of a doctor, calmly maneuvering your hand and applying the potion on the injured.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[Meanwhile...]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:8s)[
(t8n:"dissolve")[so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:15s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[The bullets keep on showering.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[Although the Captain is safe behind the cover,]
(stop:)]
(live:21s)[
(t8n:"dissolve")[ he is having a hard time engaging the enemy.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[Luckily, with the Cure-all potion, you have successfully saved the patient in no time.]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")+(colour: yellow + orange)[Thank the One. You're recovered now.]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")[You turn over to see how the Captain is faring, and he seems to be in quite a pinch.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")[You look around to see if there's anything you can do to help him.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[There seems to be small stones around you, so you take one and throw it at the enemy.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")+(colour: yellow + orange)[Try this one for size!]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[The enemy, being too absorbed into the Captain, didn't notice it.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[So the stone goes straight into his head.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")+(color: red)[OUCH!]
(stop:)]
(live:40s)[
(t8n:"dissolve")+(color: red)[ OY! HOW DARE YOU THROW ROCKS AT ME!]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[While the enemy is distracted, the Captain seizes the opportunity and immediately (cond: $rightArm, "draws out his pistol", "closes in with the enemy".]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/3e72688d-acb7-4518-a011-36e3d319e75c.jpg">]
(stop:)]}
(if: $rightArm is true)[
{(live:45s)[
(t8n:"dissolve")[All it needs for the enemy to go tumbling down is just one single bullet through the head.]
(stop:)]
(live:46s)[
(t8n:"dissolve")[And the Captain was a deadeye.]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")[It took him no more than a second to draw the pistol and shoot the enemy down with absolute precision.]
(stop:)]}
{(live:50s)[
(t8n:"dissolve")[The enemy has finally been subjugated.]
(stop:)]}
]
(else:)[
{(live:45s)[
(t8n:"dissolve")+(color: red)[WHY YOU...!]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")+(color: black + green)[Too slow.]
(stop:)]}
{(live:47s)[
(t8n:"dissolve")[The enemy tried to shoot the Captain, but his gun was deflected in an instant.]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")[In the blink of an eye, the Captain slashes the enemy with a hidden dagger in his neck.]
(stop:)]}
{(live:50s)[
(t8n:"dissolve")[The enemy has finally been subjugated.]
(stop:)]}
]
{(live:52s)[
(t8n:"dissolve")[[[Continue->2.6.1 The Aftermath: Victory]]]
(stop:)]}
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}(forget-visits: -5)
{(live:1s)[
(t8n:"dissolve")[Using the time that the Captain is providing, you make haste creating the Volatile potion with utmost care.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(color: yellow + orange)[Someone! Please, help me hold the blood loss for the patient!]
(stop:)]
(live:5s)[
(t8n:"dissolve")+(color: yellow + orange)[ I need to help the Captain!]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(color: yellow + orange)[A few people come to stabilize the patient and use whatever clean piece of cloth to stop his blood from coming out.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[As for you,]
(stop:)]
(live:11s)[
(t8n:"dissolve")[ the potion is already showing signs of explosion during preparation, so you meticulously focus to not mess it up.]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[Meanwhile...]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:19s)[
(t8n:"dissolve")[so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:27s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[The bullets keep on showering.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[Although the Captain is safe behind the cover,]
(stop:)]
(live:34s)[
(t8n:"dissolve")[ he is having a hard time engaging the enemy.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[But the potion is finally completed.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[You waste no time to take aim and throw it at the enemy.]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")+(color: orange + yellow)[Have a drink!]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[Upon impact with the enemy, the potion explodes violently.]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[The enemy was charred instantly.]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")+(color: green + black))[Nice one, Grand Meister.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[[[Continue->2.6.3 The Aftermath: Captain > Patient]]]
(stop:)]}
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}{(forget-visits: -5)
(set: $time to it+1)}
{(live:1s)[
(t8n:"dissolve")[While the Captain is busy with the enemy, you cool yourself down. enter a trance of a doctor, calmly.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/161e9d15-8304-4e6e-82a2-4bc975974c4f.jpg">]
(t8n:"dissolve")[ Then, you enter a trance of a doctor, calmly maneuvering your hand and applying the medicine on the injured.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[Meanwhile...]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:8s)[
(t8n:"dissolve")[so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:15s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[The bullets keep on showering.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[Although the Captain is safe behind the cover,]
(stop:)]
(live:21s)[
(t8n:"dissolve")[ he is having a hard time engaging the enemy.]
(stop:)]}
(if: $rightArm is true)[
{(live:23s)[
(t8n:"dissolve")[Luckily, with his right arm cured, the Captain is ready to use his pistol.]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")[But the Captain is up to something.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[He waits.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[No more sound of shooting.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[And there's his cue: the enemy has stopped shooting to reload.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[All it needs for the enemy to go tumbling down is just one single bullet through the head.]
(stop:)]
(live:37s)[
(t8n:"dissolve")[And the Captain was a deadeye.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[It took him no more than a second to draw the pistol and shoot the enemy with absolute precision.]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[[[Continue->2.6.1 The Aftermath: Victory]]]
(stop:)]}
]
(else:)[
{(live:23s)[
(t8n:"dissolve")+(color: green + black)[Grand Meister, I think I might-]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[Seeing as you are entirely focused on the patient,]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[ the Captain didn't have the heart to interrupt.]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(color: green + black)[Alright, the citizens are also safe right now...]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")+(color: green + black)[I hope The Grand Meister don't mind...]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[After firing for a while, the enemy finally has to reload.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[ In that split second, the Captain rapidly dashes towards the enemy.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[The enemy tries his best to reload faster as the Captain closes in.]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")[Just when the Captain reaches him...]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")+(text-size: 2)+(text-style: "bold")[BANG!]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[[[Continue->2.6.2 The Aftermath: Patient > Captain]]]
(stop:)]}
]
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Agh! Come on!]
(stop:)]
(live:2s)[
(t8n:"dissolve")+(colour: yellow + orange)[ Work, this damn brain of mine!]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[Why won't you get me the right formula for the occassion!]
(stop:)]}
(if: $unAware is true or $quickSignal is false and $equipmentOn is true)[
{(live:5s)[
(t8n:"dissolve")[The time in creating the potion has already been wasted.]
(stop:)]
(live:7s)[
(t8n:"dissolve")[You waste no further time to try and rescue the person with your equipments.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/b64e2afd-724f-43e5-8477-dd2babe8f7cf.jpg">]
(stop:)]}
]
(else-if: $unAware is true or $quickSignal is false)[
{(live:5s)[
(t8n:"dissolve")[The time in creating the potion has already been wasted.]
(stop:)]
(live:7s)[
(t8n:"dissolve")[You come back to the injured, and try your best to stop the blood loss with what's available.]
(stop:)]}
]
(else:)[
{(live:5s)[
(t8n:"dissolve")[Worried about the citizens,]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")[ you focus on helping them calm down and get them to hide.]
(stop:)]}
]
{(live:8s)[
(t8n:"dissolve")[Meanwhile...]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:14s)[
(t8n:"dissolve")[ so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/6fecc54b-40f6-419e-a819-c63e91bddc40.jpg">]
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:21s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")[The bullets keep on showering.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[Although the Captain is safe behind the cover,]
(stop:)]
(live:27s)[
(t8n:"dissolve")[ he is having a hard time engaging the enemy.]
(stop:)]}
(if: $rightArm is true)[
{(live:29s)[
(t8n:"dissolve")[Luckily, with his right arm cured, the Captain is ready to use his pistol.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[But the Captain is up to something.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[He waits.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[No more shooting.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[And there's his cue: the enemy has stopped shooting to reload.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[All it needs for the enemy to go tumbling down is just one single bullet through the head.]
(stop:)]
(live:41s)[
(t8n:"dissolve")[And the Captain was a deadeye.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/3e72688d-acb7-4518-a011-36e3d319e75c.jpg">]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[It took him no more than a second to draw the pistol and shoot the enemy with absolute precision.]
(stop:)]}
]
(else:)[
{(live:29s)[
(t8n:"dissolve")+(color: green + black)[Grand Meister, I think I might-]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[Seeing as you are entirely focused on the patient,]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[ the Captain didn't have the heart to interrupt.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[..]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")+(color: green + black)[Alright, the citizens are also safe right now...]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")+(color: green + black)[I hope The Grand Meister don't mind...]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")[After firing for a while, the enemy finally has to reload.]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[ In that split second, the Captain rapidly dashes towards the enemy.]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[The enemy tries his best to reload faster as the Captain closes in.]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")[Just when the Captain reaches him...]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")+(text-size: 2)+(text-style: "bold")[BANG!]
(stop:)]}
{(live:50s)[
(t8n:"dissolve")[[[Continue->2.6.4 The Aftermath: Defeat]]]
(stop:)]}
]
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:4s)[
(t8n:"dissolve")[so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/6fecc54b-40f6-419e-a819-c63e91bddc40.jpg">]
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:12s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")[While the enemy is focusing on the Captain,]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[ you look around and see that there are a lot of small stones right next to you]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[You immediately take one and throw it at the enemy.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(colour: yellow + orange)[Try this one for size!]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[The enemy, being too absorbed into the Captain, didn't notice it.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[So the stone goes straight into his head.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")+(color: red)[OUCH!]
(stop:)]
(live:28s)[
(t8n:"dissolve")+(color: red)[ OY! HOW DARE YOU THROW ROCKS AT ME!]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[While the enemy is distracted, the Captain seizes the opportunity and immediately (cond: $rightArm, "draws out his pistol", "closes in with the enemy".]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/3e72688d-acb7-4518-a011-36e3d319e75c.jpg">]
(stop:)]}
(if: $rightArm is true)[
{(live:33s)[
(t8n:"dissolve")[All it needs for the enemy to go tumbling down is just one single bullet through the head.]
(stop:)]
(live:35s)[
(t8n:"dissolve")[And the Captain was a deadeye.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[It took him no more than a second to draw the pistol and shoot the enemy with absolute precision.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[The enemy has finally been subjugated.]
(stop:)]}
]
(else:)[
{(live:33s)[
(t8n:"dissolve")+(color: red)[WHY YOU...!]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")+(color: black + green)[Too slow.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[The enemy tried to shoot the Captain, but his gun was deflected in an instant.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[In the blink of an eye, the Captain slashes the enemy with a hidden dagger in his neck.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[The enemy has finally been subjugated.]
(stop:)]}
]
{(live:41s)[
(t8n:"dissolve")[[[Continue->2.6.3 The Aftermath: Captain > Patient]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/036b1092-c1a2-45b2-89ec-628599faa1b9.jpg">]
(t8n:"dissolve")+(color: green + black)[Hoooo...]
(stop:)]
(live:2s)[
(t8n:"dissolve")+(color: green + black)[ I'm really getting old.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")+(color: green + black)[Everything alright, Grand Meister?]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(color: yellow + orange)[Everything's alright...]
(stop:)]
(live:8s)[
(t8n:"dissolve")+(color: yellow + orange)[ everything's alright.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")+(color: green + black)[You did a great job, Antonio.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: green + black)[Let me carry the injured.]
(stop:)]
(live:13s)[
(t8n:"dissolve")+(color: green + black)[ You can rest now.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/16227234-bc59-46c3-9f6f-226b61fe049e.jpg">]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(color: yellow + orange)[Nonsense, it's a Grand Meister's duty to ensure the full recovery of his patients.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: yellow + orange)[You go lead our group to safety.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: green + black)[Heh, fine by me.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")+(color: green + black)[Alright, everyone. Let's move out.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(color: green + black)[Everyone gets out from hiding and the group begins to start their journey again.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: green + black)[This time, you can feel that the spirit is higher than before.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[[[Continue->3.0.1 A Quick Rest with the Captain]]]
(stop:)]}{(set: $time to it+1)
(set:$deadCaptain to true)}
{(live:1s)[
(t8n:"dissolve")[It was all too loud and clear.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[The Captain was shot at point-blank.]
(stop:)]
(live:4s)[
(t8n:"dissolve")[Straight through the heart.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! Get wrecked, old fart!]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(color: black + green)[Af...]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(color: black + green)[ter...]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(color: black + green)[ YOU!!!]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")[As the final attempt, the Captain takes out his dagger hidden behind his back,]
(stop:)]
(live:14s)[
(t8n:"dissolve")[ and slashes straight through the enemy's neck with all his might.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/982436a9-9565-4afb-8b60-adfc4e8923d4.jpg">]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: red)+(text-size: 2)[AGRGGRGGHRH!!!!!!!!!]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[The cut was deep, leaving the enemy clutching his throat and clinging on to life.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[The Captain kicks him out to maintain a safe distance.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")[Regretfully, the Captain himself might not be safe from death anymore.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[Luckily, you have managed to save the patient by a hair's breadth.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[The patient's complex is improving, and their breathing is stabilized.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[You give the biggest exhale of relief.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(colour: yellow + orange)[Thank the One. You're recovered now.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")+(colour: yellow + orange)[How are you doing, Captain?]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")+(colour: yellow + orange)[Captain...?]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[Continue->2.7.3 Accepting the Truth]]]
(stop:)]
(live:39s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:40s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:41s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:46s)[
(t8n:"dissolve")[[[?->2.7.3 Accepting the Truth]]]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")[[[Or wake up?->E1 Lamenting for the End]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/036b1092-c1a2-45b2-89ec-628599faa1b9.jpg">]
(t8n:"dissolve")+(color: green + black)[Hoooo...]
(stop:)]
(live:2s)[
(t8n:"dissolve")+(color: green + black)[ I'm really getting old.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")+(color: green + black)[Everything alright, Grand Meister?]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[Seeing as you didn't give any response,]
(stop:)]
(live:8s)[
(t8n:"dissolve")[ the Captain can already catch a hunch of what's happening.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[He gets back to everyone and check if anybody else got hurt.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: green + black)[You took good care of everyone, Grand Meister.]
(stop:)]
(live:14s)[
(t8n:"dissolve")+(color: green + black)[Job well done.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/16227234-bc59-46c3-9f6f-226b61fe049e.jpg">]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: yellow + orange)[I couldn't protect anyone...]
(stop:)]
(live:18s)[
(t8n:"dissolve")+(color: yellow + orange)[ Not a single soul...]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(color: green + black)[Grand Meister,]
(stop:)]
(live:21s)[
(t8n:"dissolve")+(color: green + black)[ even I can't save everyone.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: green + black)[You are no exception.]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")+(color: yellow + orange)[Then what use is an alchemist if he can't even save anybody?]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")+(color: green + black)[You are not just an alchemist.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")+(color: green + black)[First and foremost, you are a citizen, just like the rest of our group.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")+(color: green + black)[You are our beacon of hope,]
(stop:)]
(live:32s)[
(t8n:"dissolve")+(color: green + black)[ what we fight for.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")+(color: green + black)[Because it's you who shape our future.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")+(color: green + black)[ That's why we would sacrifice our blood and bone for you,]
(stop:)]
(live:37s)[
(t8n:"dissolve")+(color: green + black)[ for everyone.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")+(color: green + black)[So please, Grand Meister.]
(stop:)]
(live:40s)[
(t8n:"dissolve")+(color: green + black)[ Stay strong with us.]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[[[Continue->2.7.1 Swallowing your Pride]]]
(stop:)]
(live:43s)[
(t8n:"dissolve")[[[.->2.7.1 Swallowing your Pride]]]
(stop:)]
(live:44s)[
(t8n:"dissolve")[[[.->2.7.1 Swallowing your Pride]]]
(stop:)]
(live:45s)[
(t8n:"dissolve")[[[.->2.7.1 Swallowing your Pride]]]
(stop:)]
(live:50s)[
(t8n:"dissolve")[[[?->2.7.1 Swallowing your Pride]]]
(stop:)]}
{(live:52s)[
(t8n:"dissolve")[[[Or mourn for the patient?->2.7.2 Mourn for Patient]]]
(stop:)]}{(set: $time to it+1)
(set:$deadCaptain to true)}
{(live:1s)[
(t8n:"dissolve")[It was all too loud and clear.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[The Captain was shot at point-blank.]
(stop:)]
(live:4s)[
(t8n:"dissolve")[Straight through the heart.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! Get wrecked, old fart!]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(color: black + green)[Af...]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(color: black + green)[ter...]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(color: black + green)[ YOU!!!]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")[As the final attempt, the Captain takes out his dagger hidden behind his back,]
(stop:)]
(live:14)[
(t8n:"dissolve")[ and slashes straight through the enemy's neck with all his might.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/982436a9-9565-4afb-8b60-adfc4e8923d4.jpg">]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: red)+(text-size: 2)[AGRGGRGGHRH!!!!!!!!!]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[The cut was deep, leaving the enemy clutching his throat and clinging on to life.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[The Captain kicks him out to maintain a safe distance.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")[Regretfully, the Captain himself might not be safe from death anymore.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[The patient that you are treating suffers the same fate.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[Creating a potion tolled too much time, and the last minutes were not enough to save them (cond: $equipmentOn, "with just your equipments").]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")+(color: yellow + orange)[We lost another one...]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[You try to hold in your tears and frustation,]
(stop:)]
(live:28s)[
(t8n:"dissolve")[ hiding it from the rest of the group.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")[You try to hold in your tears and frustation,]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[You try to hold in your tears and frustation,]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[You try to hold in your tears and frustation,]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")+(color: grey)[Grand Meister...?]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")+(color: yellow + orange)[Ah. Yes?]
(stop:)]
(live:36s)[
(t8n:"dissolve")+(color: yellow + orange)[ Sorry, I was just in a trance.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")+(color: grey)[It's... the Captain...]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")+(color: yellow + orange)[Captain?]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[Captain?]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[Captain?]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[Captain?]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")+(color: yellow + orange)+(text-style: 3)[Captain?]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")[[[Continue->2.7.3 Accepting the Truth]]]
(stop:)]
(live:47s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:48s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:49s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:54s)[
(t8n:"dissolve")[[[?->2.7.3 Accepting the Truth]]]
(stop:)]}
{(live:56s)[
(t8n:"dissolve")[[[Or wake up?->E1 Lamenting for the End]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/4b81aa51-ada0-4f08-8e1d-e812225380be.jpg">]
(t8n:"dissolve")[You say your prayer to the deceased.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[May you forgive me and be reborn as The One's true potential.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(colour: yellow + orange)[You're right. Let's go, Captain.]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(colour: yellow + orange)[ We still have citizens to take care of.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(colour: yellow + orange)[I won't repeat the same mistake.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(colour: green + black)[You did well, Grand Meister.]
(stop:)]
(live:16s)[
(t8n:"dissolve")+(colour: green + black)[ Let us go.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[You and the Captain return to the group and rally everyone to continue the journey.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[[[Continue->3.0.1 A Quick Rest with the Captain]]]
(stop:)]}(set: $time to it+2)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[At least... let me mourn for them.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[It's the least I should do.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[I'll be right behind you when you're done.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[You take your time doing your own unique way of mourning:]
(stop:)]
(live:9s)[
(t8n:"dissolve")[ drawing an alchemical circle and placing a bottle in each corner of the shapes.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")[You then continue with a small prayer.]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/4b81aa51-ada0-4f08-8e1d-e812225380be.jpg">]
(t8n:"dissolve")+(colour: yellow + orange)[May you forgive me and be reborn as The One's true potential.]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(colour: yellow + orange)[Let's go, Captain.]
(stop:)]
(live:19s)[
(t8n:"dissolve")+(colour: yellow + orange)[ We still citizens to take care of.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(colour: green + black)[You did well, Grand Meister.]
(stop:)]
(live:22s)[
(t8n:"dissolve")+(colour: green + black)[ Let us go.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[You and the Captain return to the group and rally everyone to continue the journey.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[[[Continue->3.0.1 A Quick Rest with the Captain]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")[The Captain lies motionlessly on the ground,]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[ a pool of blood expanding from his body.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You try your best to hold it together as your heart beats rapidly.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[Just when you thought your emotion might burst,]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[ a hand squeezes yours tight,]
(stop:)]
(live:9s)[
(t8n:"dissolve")[ and a small voice reaches out.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(color: grey)[Please, Grand Meister....]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(color: grey)[Protect us....]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(color: grey)[ in his stead....]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[It was the voice of the patient you just healed.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[It was faint, but full of hope,]
(stop:)]
(live:20s)[
(t8n:"dissolve")[and it shook you back into reality.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/4b81aa51-ada0-4f08-8e1d-e812225380be.jpg">]
(t8n:"dissolve")+(color: yellow + orange)[*Watch over me, Glenn.*]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[You decide to mourn for the Captain for just a while.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[You then carry the patient on your back,]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[ making sure that he will not fall on his back.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")+(color: yellow + orange)[Come on now.]
(stop:)]
(live:33s)[
(t8n:"dissolve")+(color: yellow + orange)[ Let's get you all to safety.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[The people can see your spirit is back to normal,]
(stop:)]
(live:37s)[
(t8n:"dissolve")[ and so they continue the journey along with you.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[[[Continue->3.0.2 A Quick Rest without the Captain]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/bc65d3d6-208f-4d9a-a820-3e80abd36497.jpg">]
(t8n:"dissolve")[Soon enough, your group reach another camp that is set up in a relatively safe space.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Most of the buildings are intact, and there aren't a lot of fire around.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[A Sergeant sees your group from afar, and quickly approaches.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(color: blue + white)[Captain, boy am I glad to see you.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(color: blue + white)[Even the Grand Meister as well.]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(color: blue + white)[This must be my lucky day.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: green + black)[*sigh* And I was so confident in our manners training.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(color: blue + white)[Sorry, Sir. This stupid soldier forgot his place.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: blue + white)[ Permission to speak, Sir.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: green + black)[Pfffft, hahaha.]
(stop:)]
(live:20s)[
(t8n:"dissolve")+(color: green + black)[ I'm just messing with you.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")+(color: green + black)[I'm glad to see you too, Sergeant.]
(stop:)]
(live:24s)[
(t8n:"dissolve")+(color: green + black)[ You can drop the formality.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[Easily enough, the Sergeant face is bright and happy once again.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")+(color: yellow + orange)[Can you help me put this patient down?]
(stop:)]
(live:29s)[
(t8n:"dissolve")+(color: yellow + orange)[They just recently recovered.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")+(color: blue + white)[Yes, sir.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[The Sergeant orders a few soldiers to take the patient into their tent.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[Now that you take a good look, the camp is mostly occupied with soldiers.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[Now that you take a good look, the camp is mostly occupied with soldiers.]
(stop:)]
(live:39s)[
(t8n:"dissolve")[ Few are slightly injured, but are already applied with first-aid kit.]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[The rest seem to be resting while awaiting commands.]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[[[Ask about the situation.->3.1.1 The "Truth"]]]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[[[I love to stay and chat more, but I believe our citizens are in need of an urgent escape.->3.3 Wasting No Time]]]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[[[Perhaps now I can take this time to prepare for the worst.->3.1.2 Learning the Basic]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/bc65d3d6-208f-4d9a-a820-3e80abd36497.jpg">]
(t8n:"dissolve")[Soon enough, your group reach another camp that is set up in a relatively safe space.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Most of the buildings are intact, and there aren't a lot of fire around.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[A Sergeant sees your group from afar, and quickly approaches.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(color: blue + white)[Grand Meister, boy am I glad to see you.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(color: blue + white)[This must be my lucky day.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(color: blue + white)[Have you seen Captain?]
(stop:)]
(live:12s)[
(t8n:"dissolve")+(color: blue + white)[I heard he was with you.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[You look into him with eyes still dripping with tears,]
(stop:)]
(live:16s)[
(t8n:"dissolve")[ and shake your head.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: blue + white)[My condolence, Grand Meister...]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(color: yellow + orange)[All is well, Sergeant.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")+(color: blue + white)[Please, take a rest here, Grand Meister.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")+(color: yellow + orange)[Before that, can you help me put this patient down?]
(stop:)]
(live:26s)[
(t8n:"dissolve")+(color: yellow + orange)[They just recently recovered.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")+(color: blue + white)[Yes, sir.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[The Sergeant orders a few soldiers to take the patient into their tent.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[Now that you take a good look, the camp is mostly occupied with soldiers.]
(stop:)]
(live:34s)[
(t8n:"dissolve")[ Few are slightly injured, but are already applied with first-aid kit.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[The rest seem to be resting while awaiting commands.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[Ask about the situation.->3.1.1 The "Truth"]]]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[Sergeant, I believe our citizens are in need of an urgent escape.->3.3 Wasting No Time]]]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[Perhaps I can calm down when I read my work.->3.1.2 Learning the Basic]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")+(color: yellow + orange)[Pardon me, Sergeant,]
(stop:)]
(live:3s)[
(t8n:"dissolve")+(color: yellow + orange)[ but have most of the citizens been escorted to safety?]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(color: blue + white)[That is correct, Grand Meister.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(color: blue + white)[We have secured a route that is safe from most hazards and has no more enemies that leads to Southhern Wall.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/ee926f3b-0352-438c-9fc1-55eea4d092a9.jpg">]
(t8n:"dissolve")+(color: blue + white)[A few caravans have been set up there to pick up when we arrive.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: blue + white)[We will be taking shelters in the nearby area until everything subsides.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(color: yellow + orange)[That's great. We can finally get out of here.]
(stop:)]}
(if: $deadCaptain is not true)[
{(live:16s)[
(t8n:"dissolve")+(color: green + black)[Hmm...]
(stop:)]
(live:17s)[
(t8n:"dissolve")+(color: green + black)[ That sounds a bit too convenient to be true, but...]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")+(color: green + black)[What do you think, Grand Meister?]
(stop:)]}
]
(else:)[
{(live:16s)[
(t8n:"dissolve")+(color: blue + white)[It's best to go now, Grand Meister.]
(stop:)]
(live:17s)[
(t8n:"dissolve")+(color: blue + white)[ The safety of the citizens is our top priority.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")+(color: yellow + orange)[Let me have a moment of thought.]
(stop:)]}
]
{(live:22s)[
(t8n:"dissolve")[[[It's wise to move out now.->3.4 On The Run]]]
(stop:)]}
(if: $secretPath is true)[
{(live:26s)[
(t8n:"dissolve")+(color: grey)[Umm... actually...]
(stop:)]
(live:28s)[
(t8n:"dissolve")+(color: grey)[I know a secret path that can make sure we get out with absolutely no harm.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(color: yellow + orange)[Oh? Where is it?]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(color: blue + white)[Oh? Where is it?]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")+(color: grey)[It goes in the opposite direction, through the stronghold, and to the Northern Exit.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")+(color: blue + white)[The Northern Exit?]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")+(color: blue + white)[ It is the indeed safest place, but we didn't account to a secret path.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")+(color: grey)[I was under the old King regime, and his secret escape route was still intact, thankfully.]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")+(color: blue + white)[Hmmm, I feel like it's a good idea.]
(stop:)]
(live:42s)[
(t8n:"dissolve")+(color: blue + white)[What's your opinion, Grand Meister?]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[[[It's a bet but... if it's safe, then let's go with it.->3.5 The Secret Path]]]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[[[It sounds a bit too risky. I would prefer to stick to the original plan.->3.4 On The Run]]]
(stop:)]}
](set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[No matter how talented one is, without constant training, you are just as good as a heathen.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[*A small learning session wouldn't hurt.*]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You open the book with a title "The Heavenly Principles", with your title Grand Meister of Alchemy signed on its cover book.]
(stop:)]}
(live:8s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/adfe17d7-699d-4def-b440-e7e6078ee53e.jpg">]
(t8n:"dissolve")[Fire, the destruction, the raging bravery.]
(t8n:"dissolve")[Water, the healing, the melancholy empathy.]
(t8n:"dissolve")[Air, the cunning, the uncaring charm.]
(t8n:"dissolve")[And Earth, the protection, the solitary justice.]
(t8n:"dissolve")[Master these four principles, master yourself.]
(t8n:"dissolve")[By extracting these elements from oneself and combining 2 together, one could immediately create a potion of unparalled power at the expense of one's control over mind and heart.]
(t8n:"dissolve")[Fire + Fire: a potion that has the power of a bomb.]
(t8n:"dissolve")[Water + Water: a potion that can heal just about anything.]
(t8n:"dissolve")[Air + Air: a potion that grants immense speed while grounded.]
(t8n:"dissolve")[Earth + Earth: a potion that makes your body as hard as a rock.]
(t8n:"dissolve")[Fire + Water: a potion that creates a thick, expanding smoke.]
(t8n:"dissolve")[Fire + Air: a potion that blinds upon impact.]
(t8n:"dissolve")[Fire + Earth: a potion that causes extreme hysteria.]
(t8n:"dissolve")[Water + Air: a potion that veils you from the wary eyes.]
(t8n:"dissolve")[Water + Earth: a potion that can temporary sooth all pain.]
(t8n:"dissolve")[Air + Earth: a potion that can paralyze even the toughest being.]
(stop:)]
{(live:18s)[
(t8n:"dissolve")+(color: blue + white)[Um... Grand Meister?]
(stop:)]
(live:19s)[
(t8n:"dissolve")+(color: blue + white)[ May I have a word?]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(colour: yellow + orange)[Ah yes.]
(stop:)]
(live:22s)[
(t8n:"dissolve")+(colour: yellow + orange)[ Sorry, I was too focused on the book.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")+(colour: yellow + orange)[What's the matter?]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")+(color: blue + white)[We have secured a route that is safe from most hazards and has no more enemies that leads to Southhern Wall.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")+(color: blue + white)[A few caravans have been set up there to pick up when we arrive.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(color: blue + white)[We will be taking shelters in the nearby area until everything subsides.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[[[Then let us go. No more time to waste.->3.4 On The Run]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")+(color: blue + white)[Alright, a safe path has already been secured.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(color: blue + white)[Please, Captain and Grand Meister, allow us to guide the way.]
(stop:)]}
(live:5s)[
(t8n:"dissolve")[[[Continue->3.4 On The Run]]]
(stop:)](if: $time >=13)[
(live:0.001)[(go-to: "E2 Time's Up")]
]
{(live:1s)[
(t8n:"dissolve")[Wasting no further time, the soldiers start to pack up under the command of the Sergeant.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Seeing that, everyone in your group also starts to stand up and ready themselves.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[When everyone is done, the two groups merge and start the final escape.]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")[True to his word, the environmental hazards on the way pose minimum risk,]
(stop:)]
(live:10s)[
(t8n:"dissolve")[ allowing the group to swiftly travel through the city.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")[It is also extremely quiet.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[Too quiet.]
(stop:)]}
(if: $deadCaptain is true)[
{(live:16s)[
(t8n:"dissolve")+(color: green + black)[Grand Meister, I think we should turn ba-]
(stop:)]}]
{(live:17s)[
(text-style: "bold")+(text-size: 4)[!!!]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[Everyone in the group suddenly starts to cough violently,]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[ as if having chronic asthma.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[*cough* *cough*]
(stop:)]
(live:24s)[
(t8n:"dissolve")+(color: yellow + orange)[ This is...]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")+(color: yellow + orange)[No... it can't be...]
(stop:)]
(live:27s)[
(t8n:"dissolve")+(color: yellow + orange)[ *cough* *COUGH*]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")[You recognize this horrendous creation, one created by an old acquaintance,]
(stop:)]
(live:31s)[
(t8n:"dissolve")[ but it was the last moment that you can breath.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[Everyone suffers from the same fate,]
(stop:)]
(live:35s)[
(t8n:"dissolve")[ slowly lying down on the ground.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[Painlessly.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[Helplessly.]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[[[In another timeline...->0.0 The Last Alchemist]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")+(color: blue + white)[Very well, Grand Meister.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(color: blue + white)[Kind citizen, please lead the way.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[Wasting no further time, the soldiers start to pack up under the command of the Sergeant.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[Everyone in your group also starts to stand up and ready themselves.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[When everyone is done, the two groups merge and start the final escape.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")[To everyone's surprise, the guide open up a path from a "supposed" manhole.]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[When it is open, however, it is an extremely clear pathway, albeit a bit dusty.]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")[It barely fits two line of people, so everyone has to gradually move down to avoid congestion.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[The secret path was almost like a maze, twisting and turning in almost every corner.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[Yet, the guide seamlessly navigates through the labyrinth,]
(stop:)]
(live:21s)[
(t8n:"dissolve")[ stopping to take a rest every once in a while.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[After what seemed like an eternity,]
(stop:)]
(live:24s)[
(t8n:"dissolve")[ the guide finally pops up a manhole and go out.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/50637a2c-a0d6-4a58-8a5e-b5347267c81e.jpg">]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[Sunlight.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[Warmth.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[Peace.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[Everyone left out a huge sigh of relief,]
(stop:)]
(live:36s)[
(t8n:"dissolve")[ fearing that they might never have these feelings again.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[Nobody knows how their future will play out,]
(stop:)]
(live:40s)[
(t8n:"dissolve")[ but one thing is for sure.]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[Their blood is running.]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[Their mind is sensing.]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")[They are alive.]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")[And that's what it matters.]
(stop:)]}
{(live:50s)[
(t8n:"dissolve")+(text-size: 4)[The End.]
(stop:)]}<img src="https://assets.playgroundai.com/0c38df61-4093-4046-a1e7-214c0bd7edc8.jpg">
{(live:1s)[(t8n:"dissolve")+(colour: yellow + orange)[
*sigh... Must I always resort to such method...*
]
(stop:)]}
{(live:3s)[(t8n:"dissolve")+(colour: yellow + orange)[
*Perhaps I can still undo this.*
]
(stop:)]}
(live:5s)[(t8n:"dissolve")[[[Continue->The First Reagent]](stop:)]]{(live:1s)[
(t8n:"dissolve")["Fire, the destruction, the raging bravery...]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[...Water, the healing, the melancholy empathy...]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[...Air, the velocity, the deceitful charm...]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[...And Earth, the protection, the solitary justice...]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[Master these four principles,...]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")[...Master yourself."]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")[But... the moment you let one element to take control of you,]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[ it will be all that is left of your mortal husk.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[-"The Heavenly Principles, Part 2", Grand Meister of Alchemy.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[You walk towards the Captain's lifeless body, and drop down on it.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")[Overwhelmed by the (cond:$permFire>=3, "raging Fire, you clench your first.", $permWater>=3, "melancholy Water, you whimper.",$permAir>=3, "uncaring Air, you fall on your back.", $permEarth>=3, "solitary Earth, you sit down.")]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[Then you (cond:$permFire>=3, "swear.", $permWater>=3, "sob.",$permAir>=3, "chuckle.", $permEarth>=3, "stay still.")]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")[Then you (cond:$permFire>=3, "punch the ground.", $permWater>=3, "cry.",$permAir>=3, "laugh.", $permEarth>=3, "stay still.")]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[Then you (cond:$permFire>=3, "throwing potions everywhere.", $permWater>=3, "burst out in tear.",$permAir>=3, "dance with the corpse of the Captain.", $permEarth>=3, "stay still.")]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")[Disregarding anything besides your (cond:$permFire>=3, "rage.", $permWater>=3, "sorrow.",$permAir>=3, "joy.", $permEarth>=3, "solitude.").]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[The citizens in your group try their best to shake you out of it,]
(stop:)]
(live:28s)[
(t8n:"dissolve")[ but they still have a will to live,]
(stop:)]
(live:29s)[
(t8n:"dissolve")[ to continue for the future.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[So they leave you without a notice,]
(stop:)]
(live:32s)[
(t8n:"dissolve")[ and continue with their journey.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[And so the story ends,]
(stop:)]
(live:36s)[
(t8n:"dissolve")[ tragically,]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[In another timeline...->0.0 The Last Alchemist]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")[Before you can even pick up the pace,]
(stop:)]
(live:3s)[
(t8n:"dissolve")[ an enemy plane flew over your camp and drop a massive bomb straight above your head.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[The fate is as clear as day,]
(stop:)]
(live:7s)[
(t8n:"dissolve")[ as everybody knows the deadly range of the last one.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(color: green + black)[It appears...]
(stop:)]
(live:11s)[
(t8n:"dissolve")+(color: green + black)[ we're out of time...]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(color: green + black)[It was an honor to have known you, Grand Meister Antonio.]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(color: yellow + orange)[The honor is all mine, Captain Glenn.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(colour: yellow + orange)[May we be reborn as The One's true potential.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(text-style:"rumble","bold","italic")+(text-size:8)[BOOM!!!]
(stop:)]}
{(live:23s)[
(go-to: "0.0 The Last Alchemist")
(stop:)]}"Very well, the first reagant will be..."
{Fire reagant
(click:"Fire reagant")[(set:num-type $tempFire to it+1)(set:num-type $permFire to it+1)(go-to:"The Second Reagent")]}
{Water reagant
(click:"Water reagant")[(set:num-type $tempWater to it+1)(set:num-type $permWater to it+1)(go-to:"The Second Reagent")]}
{Air reagant
(click:"Air reagant")[(set:num-type $tempAir to it+1)(set:num-type $permAir to it+1)(go-to:"The Second Reagent")]}
{Earth reagant
(click:"Earth reagant")[(set:num-type $tempEarth to it+1)(set:num-type $permEarth to it+1)(go-to:"The Second Reagent")]}{(live:0.5s)[
(t8n:"dissolve")[
(if:$permFire >= 1)[Blood boils... ]
(if:$permWater >= 1)[Emotion overflows... ]
(if:$permAir >= 1)[Mind scrambles... ]
(if:$permEarth >= 1)[Morality solidifies... ]
(stop:)]
]}
{(live: 3s)[
(t8n:"dissolve")[
{(if:$tempFire is 2)[You have created a Volatile potion]
(if:$tempWater is 2)[You have created a Healing potion]
(if:$tempAir is 2)[You have created a Haste potion]
(if:$tempEarth is 2)[You have created a Stoneskin potion]
(if:$tempFire is 1 and $tempWater is 1)[You have created a Smoke potion]
(if:$tempFire is 1 and $tempAir is 1)[You have created a Flash potion]
(if:$tempFire is 1 and $tempEarth is 1)[You have created a Fear potion]
(if:$tempWater is 1 and $tempAir is 1)[You have created a Mist Step potion]
(if:$tempWater is 1 and $tempEarth is 1)[You have created a Pain Reliever potion]
(if:$tempEarth is 1 and $tempAir is 1)[You have created a Paralyzing potion]}
(stop:)]
]}
{(if:(history: where its name contains "1.2.1 Curing the Captain")'s length is 1 and (history: where its name contains "1.2.P The Captain Revival")'s length is not 1)[[Continue->1.2.P The Captain Revival]]
(if:(history: where its name contains "1.3 Checking the Patients")'s length is 1)[[Continue->1.3.P A Hasty Escape]]
(if:(history: where its name contains "2.4 The Encounter with the Martyr")'s length is 1 and $tempWater is 2)[[Continue->2.5.1.P Rescuing the Citizen with Potion]]
(if:(history: where its name contains "2.4 The Encounter with the Martyr")'s length is 1 and $tempFire is 2)[[Continue->2.5.2.P Deleting the Enemy]]
(if:(history: where its name contains "2.4 The Encounter with the Martyr")'s length is 1 and $tempFire is not 2 and $tempWater is not 2)[[Continue->2.5.4.P Failing the Potion]]}"And for the second..."
{Fire reagant
(click:"Fire reagant")[(set:num-type $tempFire to it+1)(set:num-type $permFire to it+1)(go-to:"The Result")]}
{Water reagant
(click:"Water reagant")[(set:num-type $tempWater to it+1)(set:num-type $permWater to it+1)(go-to:"The Result")]}
{Air reagant
(click:"Air reagant")[(set:num-type $tempAir to it+1)(set:num-type $permAir to it+1)(go-to:"The Result")]}
{Earth reagant
(click:"Earth reagant")[(set:num-type $tempEarth to it+1)(set:num-type $permEarth to it+1)(go-to:"The Result")]}