Student Name/ Tên Sinh Viên
Nguyễn Ngọc Minh Thư
Trần Nguyễn Như Anh
Lâm Yến Linh
Trần Phương Nga
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Nguyễn Ngọc Minh Thư
Trần Nguyễn Như Anh
Lâm Yến Linh
Trần Phương Nga
According to the physical update models used by EWC and WGRS, when entropy exceeds a critical threshold, the probability of a session-closing cycle occurring becomes extremely high. There is no direct evidence that this is the only mechanism that has ever existed.
According to widely accepted thermo-informational models within Earth’s scientific community, all energy in the universe — from burning stars and rotating planets to individual particles of light — is gradually transformed and dispersed according to natural laws. At a local scale, energy is never destroyed; it only changes form: from intense heat to cold equilibrium, from motion to stillness.
Over time, most of the universe’s remaining “clean” energy is effectively exhausted in maintaining existing structures: keeping physical systems stable, preventing space from collapsing or expanding excessively, and ensuring the continuity of time.
When there is no longer sufficient compatible energy to sustain the stability of the current version of physical laws, the universe is forced to prepare for an upgrade to a new version, much like an aging computer updating its operating system once the hardware becomes overloaded. This process is referred to as a cosmic regeneration cycle.
To perform this update, the universe must concentrate its remaining energy — however diffuse and cold — into a special state manifested as Dark Energy. According to EWC’s interpretation, Dark Energy is information-bearing energy: it contains traces of everything that once existed in the previous universe, including the memories of civilisations, social structures, technologies, laws, and even consciousness itself. These traces are collectively referred to as metadata.
The game takes place in a universe trapped in a failed update cycle. When entropy passes a critical limit, the universe attempts to rewrite its physical laws, but the accumulated metadata of countless civilisations becomes too large and contradictory to process. The update stalls, leaving reality in a suspended state where history and memory are no longer automatically preserved.
In this state, the Null Space begins to spread. Rather than destroying worlds through physical force, Null Space erases them by removing the rules that allow existence itself. Anything that touches it — matter, history, or memory — vanishes completely, leaving no ruins or recoverable traces.
Opposing this is Sediment, where the metadata of collapsing civilisations settles. Each Sediment layer preserves the final record of a world: its culture, knowledge, and perception of reality. Sediment is the only way a civilisation can be remembered, simulated, or potentially rebuilt.
The core conflict is irreversible: when Null Space reaches a Sediment layer, that civilisation is erased as if it never existed. WGRS exists to delay this outcome by isolating Sediment from Null Space, but its resources are limited. Not everything can be saved.
The player assumes the role of an Infrastructure Data Curator, operating at this boundary where preservation, loss, and choice collide. This is the focus of the game’s critical ten-minute gameplay sequence.
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